The Decimator is a plugin that allows you to reduce the vertex count for selected objects in your DAZ scenes. In this overview I’ll show you how it works in DAZ Studio, how you can add your own levels of detail to your objects, and how useful it can be when you’re posing or animating.
I’ve known about the Decimator for a while, but never tried it out due to its high cost, until Jeremy showed me a screenshot of it in action. The missing link for me was seeing how I can seamlessly switch from a low-res proxy object to the high-res geometry when I’m ready to render. Had this been mentioned on the sales page, I would have bought this thing much earlier!
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